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24 de Setembro a 24 de Novembro
September 24 to November 24
'09
Steve Benford
Homepage
3 de Outubro, 17:00 horas, Cordoaria
Designing Trajectories Through Mixed Reality Performance The field of Human Computer Interaction is concerned with understanding how people wish to use computers and designing new interfaces to make this more engaging and rewarding. The field is increasingly extending its focus beyond designing interaction with a single interface such as a desktop PC to address the design of entire user experiences. This is especially true of new cultural applications of computing where artists are at the forefront of creating complex installations and performances that weave together multiple interfaces, roles, spaces and timeframes to create compelling new kinds of experience. My talk will reflect on my experience of working on four previous artistic works Desert Rain (with Blast Theory), Uncle Roy All Around You (Blast Theory), Fairground: Thrill Laboratory (Brendan Walker) and Day of the Figurines (Blast Theory) in order to provide an account of how artists create these new kinds of experiences and to draw out broader lessons for interaction design. I will propose that such experiences can best be understood as taking their users on extended but coherent journeys that can be represented using the concept of different trajectories through an experience. I will explore different facets of trajectories including various kinds of transitions and traversals, the use of canonical and participant trajectories to capture the relationship between pre-authored narrative and interactivity, and the use of multiple interleaved trajectories to describe collaborative experiences. The resulting conceptual framework is intended to provide sensitizing concepts for future studies, capture craft knowledge, raise new technology requirements, and ultimately lead towards a new dramaturgy of interactive experience.
Designing Trajectories Through Mixed Reality Performance
The field of Human Computer Interaction is concerned with understanding how people wish to use computers and designing new interfaces to make this more engaging and rewarding. The field is increasingly extending its focus beyond designing interaction with a single interface such as a desktop PC to address the design of entire user experiences. This is especially true of new cultural applications of computing where artists are at the forefront of creating complex installations and performances that weave together multiple interfaces, roles, spaces and timeframes to create compelling new kinds of experience. My talk will reflect on my experience of working on four previous artistic works Desert Rain (with Blast Theory), Uncle Roy All Around You (Blast Theory), Fairground: Thrill Laboratory (Brendan Walker) and Day of the Figurines (Blast Theory) in order to provide an account of how artists create these new kinds of experiences and to draw out broader lessons for interaction design. I will propose that such experiences can best be understood as taking their users on extended but coherent journeys that can be represented using the concept of different trajectories through an experience. I will explore different facets of trajectories including various kinds of transitions and traversals, the use of canonical and participant trajectories to capture the relationship between pre-authored narrative and interactivity, and the use of multiple interleaved trajectories to describe collaborative experiences. The resulting conceptual framework is intended to provide sensitizing concepts for future studies, capture craft knowledge, raise new technology requirements, and ultimately lead towards a new dramaturgy of interactive experience.
Desenhar Trajectórias através de uma Performance de Realidade MistaA área da Interacção entre Humanos e Computadores pretende contribuir para a compreensão do modo como as pessoas desejam utilizar os computadores e conceber novos interfaces, para os tornar mais apelativos e compensadores. Esta área está a aumentar o seu alcance, para além da concepção duma interacção com um novo interface, tal como conceber um PC desktop para desenvolver novas experiências para o utilizador. Isto verifica-se, em especial, em novas aplicações culturais da computação, nas quais os artistas se encontram na linha da frente da criação de instalações e performances complexas, que entrelaçam múltiplos interfaces, papéis, espaços e horizontes temporais, para criar novos tipos de experiências com muito interesse.
Desenhar Trajectórias através de uma Performance de Realidade Mista
A área da Interacção entre Humanos e Computadores pretende contribuir para a compreensão do modo como as pessoas desejam utilizar os computadores e conceber novos interfaces, para os tornar mais apelativos e compensadores. Esta área está a aumentar o seu alcance, para além da concepção duma interacção com um novo interface, tal como conceber um PC desktop para desenvolver novas experiências para o utilizador. Isto verifica-se, em especial, em novas aplicações culturais da computação, nas quais os artistas se encontram na linha da frente da criação de instalações e performances complexas, que entrelaçam múltiplos interfaces, papéis, espaços e horizontes temporais, para criar novos tipos de experiências com muito interesse.